https://help.poliigon.com/general-information/what-are-the-different-texture-maps-for - don't use specular, use gloss / roughness - don't use diffuse - its there for tutorial purpose https://support.gametextures.com/article/98-using-our-materials-in-cycles - set up Cycles PBR in Blender - material Node type > Principled BSDF https://www.youtube.com/watch?v=SvTP5_JVsX8 - do normal uv unwrap before doing principled BSDF node - change image node to 'non-color' except for diffuse - invert glossy to get rough by adding color invert node - for displacement add color2vector node